![]() Each of the four factions has its own art style. Having so many maps to replay makes it so you can play this game for months. If you set the enemy player to computer, you can set the difficulty to be easy, medium, or hard. Setting to local will let you play against a friend in the same room. However, when I was playing, there was hardly anybody online. Setting an enemy player to online will search for any available player online. The cool thing is that you can set each individual enemy player to be either online, local, or computer-controlled. There are 36 unique maps, 12 for made for 2 players, 12 for 3 players, and 12 for 4 players. ![]() You have the option of creating a match with up to four players. The amount of depth in the strategy of the game will make it so that matches always play out differently when you replay them. Having one of your harvesters self destruct will also cause a chain reaction that will destroy all cracked tiles that are touching the tile of the harvester, and any other cracked tiles that are adjacent to the tiles being destroyed. This is a good option if you have an armory next to a harvester, and you don’t want your armory to be destroyed. You can also have your harvesters “self destruct”, which means that they just destroyed the tile they are on. This means I have to make sure the tile isn’t in danger of being destroyed, or I’ll just waste resources. For example, if I build 8 walkers (the maximum for an armory in a single turn), I can’t move them until the next turn. Anything that you build or buy can’t be used until your next round. Where Greed Corp gets complex is in its strategy. These are essential, because in most matches there are gaps you will need to cross. Airships are used for taking a group of walkers from one tile to another tile. Attacking an enemy tile with your cannon will cause the tile to lower a level, and destroy a tile if it is cracked. You buy ammo separately, and can fire on a tile up to 5 tiles away, which can reach halfway across most maps. Cannons can also be built on any tile you control. You use them to take over tiles and attack enemy tiles. Armories can be built on any tile you have control of and are used to create walkers, the foot soldiers of the game. In addition to building harvesters, you can build armories, cannons, and airships. You cannot remove a harvester, so it will eventually destroy the land it’s on, no matter what you do. ![]() The tiles vary in height, so some tiles can be harvested for longer before they crack and break apart. You extract resources automatically at the start of your turn, but this causes the tile the harvester is on, and every adjacent tile, to be knocked down a level. The board is made up of hexagonal tiles, and you control a corporation that can build harvesters on the tiles to extract resources. Greed Corp has incredibly simple gameplay.
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